I define haptic media as a theoretical framework that combines multiple understandings of the haptic from the feminist theory of haptic visuality, to the study of haptic technologies in the media industries, to new media critiques of disembodiment and theories of mixed reality and cyborg embodiment. The haptic media approach productively re-frames aspects of technology consumption often understood in terms of the "new" under the rubric of the "haptic."
Queerness and Games
As a queer video games writer, and a scholar of games by queer artists, I have participated in defining and organizing the area of queerness and games within Video Game Studies. I was the graduate student representative for the SCMS Video Game Studies Scholarly Interest Group from 2015-2017, part of the organizing committee for the Queerness and Games Conference (QGCon) from 2015-2017, and became one of two Lead Organizers of QGCon in Fall 2017. I also edited a special "In Practice" section of Camera Obscura: Feminism, Culture, and Media Studies, drawing connections between the work of QGCon and that of feminist film theory and practice.
The Queerness and Games Conference
The Queerness and Games Conference (QGCon) is an annual, community-oriented, nationally-recognized event dedicated to exploring the intersection of LGBTQ issues and video games. QGCon got its start at UC Berkeley, where it was hosted in 2013, 2014, and 2015. The fourth annual conference was held in Los Angeles in the spring of 2017. In 2018, QGCon will be held in Montréal, Canada. The event is free and open to the public. I joined the organizing team of the Queerness and Games Conference in Spring 2014, and helped organize every conference since 2015, becoming a lead organizer in 2017.