Current Courses at Brown University

MCM 1204F: Critical Video Game Studies, T/Th 2:30-3:50p, labs Th 5:00-6:50p or 7:00-8:50p

MCM 1505X: TRANS/MEDIA: Transgender Studies and Trans(media) Narratives, W 3:00-5:30p

Courses Taught

Queerness & Games (Fall 2018), Brown University Department of Modern Culture and Media

This advanced seminar introduces students to the intersection of LGBTQ issues and video games, a growing area of interest for scholars, game developers, critics, and artists. The field of Queer Game Studies has formed and evolved through events such as the Lost Levels Unconference at the Game Developers Conference (GDC), the Queerness and Games Conference, and GaymerX; anthologies such as Queer Game Studies and monographs by queer game developers and scholars; special issues of First Person Scholar, Camera Obscura, and GLQ; and critical game designs at the intersection of theory and practice by members of the “queer games avant-garde.” Both an overview of a field in formation and an invitation to participate in the creation of this new area of critical theory and practice, this course asks students to familiarize themselves with games, books, and articles in the field, and to engage critically through game design and scholarly writing.

Contact me for syllabus

Digital Media (Fall 2018), Brown University Department of Modern Culture and Media

This course introduces students to the critical study of digital media: from the new to the cyber to the haunted, from physical infrastructures to imagined identities, from digital affect to technologized bodies, from virtual reality immersion to teledildonics. Media beyond the horizon of cinema and television are often gathered under the umbrella of new media, implying a dubious set of historical and ideological judgments. Digital (meaning information represented as discrete values) is an equally compromised category, but can serve as a shorthand for how thinkers have understood and envisioned the computer and computer-readable media texts from the mid-20th century to the present day. This course surveys theoretical and critical approaches to the aesthetics, technologies, and politics of digital media technology, networks, and cultures. By analyzing familiar objects like web sites and video games, we’ll develop our own methodological tools for becoming more critical users.

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Queerness and Games Design Workshop (2015), University of California Berkeley, Center for New Media

The Queerness and Games Design Workshop is a free program for all Berkeley undergraduates interested in learning to make video games as a mode of self-exploration and expression. Students collaborate in teams over the course of two months, workshop their games with industry professionals, and present their work at the annual Queerness and Games Conference.

Download a resource sheet from the 2015 workshop

Play some student games from the 2014 workshop

Critical and Cultural Theory, University of California Santa Barbara Department of Film and Media Studies

Theory is not the opposite of practice. Instead, theory is a type of discursive practice designed to help readers think differently about their lives, and possibly to change the conditions of their existence. The issue of discursive practice is particularly relevant for filmmakers and film critics, because films are a form of discursive practice that shape the way people view their culture, their lives, and themselves. In this brief but intense 6-week course, students are exposed to a variety of different theoretical frameworks, different toolkits for analyzing and understanding the world. Students will view films and other media objects that engage with the theoretical frameworks presented, and you will be asked to develop interpretations of these objects through the theories you have read. Students are then asked to apply one of these frameworks in a final paper or creative project.

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Introduction to Film and Media Studies, University of California Santa Barbara Department of Film and Media Studies

This course is an introduction to the basic concepts of film analysis, the close examination of film form, style, and narrative. Films have been chosen to illustrate these concepts and to introduce students to a variety of filmmaking styles from Hollywood, to international art cinema, and the avant-garde. Students will also be exposed to a variety of historical periods of filmmaking, from the early years of cinema to the present. Learning basic film analysis helps students develop “visual literacy” and critical skills, to see much more in popular films, and to become fluent in a variety of film genres and styles.

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Teaching Assistantships and Readerships

University of California Santa Barbara, Department of Film and Media Studies

  • Introduction to Film and Media Studies

  • Classical Film Theory

  • Introduction to Media Criticism

  • History of Electronic Media 1, Telegraphy and TV

  • Topics in Film and Popular Culture (Pornography)

  • History of Television

University of California Santa Barbara, Department of Feminist Studies

  • Women, Representation, and Cultural Production